This course provides a basis for story and plot development in animated stories and communications.  An emphasis on concept, as well as translating ideas into acceptable visual performance through the development of working storyboards, will be stressed.

2D Animation Principles

In this course, students will gain an understanding of animation through the development of timing, rhythm, and movement. They will develop traditional animation sequences using Industry Standard, Paperless Traditional Software, Toon Boom Harmony.

2D Animation Studio

Students work with team members on actual animation jobs from the field, or create a completed animation that demonstrates storytelling techniques.

Pre-Production Team

This course in production work places students in creative production teams where they can utilize their knowledge of traditional animation, 2D animation, 3D modeling and animation, interactivity, processing and composting software. The team will work cooperatively to achieve a common goal similar to industry experience.

Production Team

This course is the second in the Production Series, starting with Pre_Production. Students continue working on the animation they started as a team in Pre-Production to complete a finished product.

Character Design

A course in which students learn to utilize drawing skills, expressive techniques and dramatic/comedic character traits to develop model sheets of selected personalities for use in animated sequences.

Digital Ink and Paint

Objective: Students develop a basic understanding of computers as an animation tool. They gain hands on experience with 2D computer animation software.

Web Animation

Produce traditional and computer animation. Integrate audio with animated compositions. Compose critical ideas for surface treatment, lighting, and motion of 3D models. Use computerized paint, titling, modeling and animation software programs to create images. Formulate production schedules as part of the project management process.

Acting for Animation

The introduction of acting as a tool of research through studies of animated movement. Characters’ personality, expression, motivation, body language, and posture will be studied through classroom exercises in a variety of media.

Animation Interactive

This course will introduce students to basic game programming/design for the web. Students will complete a simple, interactive game able to be uploaded to the web and played by users.

Traditional Animation Studio

Students will work on Portfolio projects, either animation or flatwork. The purpose is to work on projects that the student is lacking or needs in their final Portfolio.

Animation Studio

This course in students will complete portfolio pieces, organize them for presentation and focus on works that reflect and enhance their individual strengths in animation art and design.


This can be used as either a computer lab or a traditional studio course. This is where students learn the final technical competencies to create capstone projects for their portfolios.

Portfolio Foundation

This class allows students to learn basic portfolio presentation techniques. All prior work is examined and portfolio quality work is gleaned with an eye toward excellence.


Video, PDF step by step

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Animate Icon



Harmony Icon

Toon Boom Harmony


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Important Information

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Professor Egg's Availability Outside of Class:

Thursday: 8-12, (509)
Thursday: 1:00-5:00 (615)
Friday: 8-12 (602)
Friday 1:00-3:00 (Office Hours, 8th floor Faculty Workspace)

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Recomended Texts:

Cartoon Animation, Preston Blair
The Animator’s Survival Kit, Richard Williams
The Illusion of Life, Frank Thomas, Ollie Johnsoin
The Animator's Workbook, Toiny White
The Animation Book, Kit Laybourne
Timing for Animation, Harold Whitaker, Hohn Halas
Acting for Animators, Ed Hooks
Producing Animation, Catherine Winder, Zahra Downlatabadi
Exploring Storyboarding, Wendy Tumminello
Animation the Basic Principles, Brian Lemay
Designing Cartoon Characters, Brian Lemay
Layout and Design, Brian Lemay
Animation Scriptwriting, Marilyn Webber
Fim Directiing Shot by Shot, Steven D. Katz